Detailed guide for every feature: what it does, where to enable it, how to use it, and notes
Attack other players with one click: Move the mouse over the enemy base, press Q/W/E/R to let the team go out immediately on 1/2/3/4, and the tool will automatically attack multiple times in a row. A/S/D/F Summon team 1/2/3/4 Go home.
"Daily Processing" page → "Quick March" column → "Quick March (Q/W/E/R)" automatically executes attacks, collections or occupations based on the mouse target.
Open the "Daily Processing" page and turn on the "Quick Attack (Q/W/E/R)" switch (off by default).
To quickly march, you need to turn on the function first, and then confirm the hot keys for teams 1 to 4 in the system settings.
After turning it on, the hotkeys for 1 to 4 teams to quickly march can be used to attack, collect or capture the target pointed by the mouse; the corresponding default hotkeys are Q, W, E, and R.
Move your mouse over the base of the player you want to attack, then press Q (Team 1), W (Team 2), E (Team 3), or R (Team 4).
If you want to recall the team, press the corresponding A/S/D/F to recall the team 1/2/3/4.
After pressing the button, the team immediately sets out to attack, and the prompt "Attack → Player Name" appears in the game; the tool will automatically re-attack until the set number of times is reached, and then prompts "Burst... done". If the team is outside (mining, attacking other places), it will automatically redirect to the newly selected base; if the team is gathering, it will prompt that it is busy. When the base is moved or disappears, the tool will prompt that the target is invalid and stop.
Only responds to keystrokes when on the world map and the game window is selected; keystrokes have no effect when text is being entered in the chat box.
You can only attack the plot where the player's base is located; moving the mouse to wild monsters, mines or open areas will not cause any reaction.
When attacking in a special battlefield (desert, blizzard, etc.), the tool will automatically select the attack type corresponding to that battlefield.
Requires Premium plan.
The team automatically searches for and attacks the wild monster/boss type you choose (either single-handedly or automatically initiates a rally). After defeating one, it will then attack the nearest one without returning to the city.
"Automatically idle" page → "Automatically idle strategy" column → + Add a new strategy, select the target team, monster name, level, maximum distance and exploration center point.
When you need to rally to attack, turn on "Initiate Rally", otherwise keep attacking normally.
Save the strategy and turn on the strategy switch; different strategies can be started and stopped separately.
Enter the game first and let the tool read the data.
Open the "Auto-hook" page and add a new team strategy.
Check "Automatically initiate a rally" (note that the same team cannot automatically start a rally and participate in other people's rally)
Click + Add, then select a monster type in the "—Select a monster—" drop-down box:
Fill in the level: lowest level () --- highest level () Note: do not write 999 as the highest level.
Then save it.
The idle team will automatically go to the suitable wild monster closest to the team's position; when it encounters the leader, it will automatically initiate a rally from the base, and when it encounters ordinary wild monsters, it will be singled out. After defeating one team, continue to defeat the one next to it without going back; when there are no wild monsters around, the tool will automatically expand the search range and find a new leader (elites are searched according to the highest level that can currently be defeated). For zombie invasions, the team will pass by the mine point and then turn to attack in order to go faster.
You must select a wild monster type team to fight; the lines left blank in "-Select Wild Monsters-" will be skipped.
Each team can only use one of the two modes: "Auto Attack" or "Participate in Rally"; switching modes will delete the configuration of the old mode.
When the physical strength is lower than 10, the team suspends the attack and waits for recovery;
Requires Premium plan.
Teams automatically join the alliance's rally based on the leader type, level range, and position you select for each team.
Automatically join
Use multiple strategies to control which teams can join which targets.
Click the settings button in the upper left corner, fill in the maximum distance between the teams, and enable the blacklist or whitelist as needed.
Multiple player names in the list can be separated by English commas, Chinese commas or newlines; the blacklist takes precedence over the whitelist.
Click Add Strategy and select the target team, monster name, level range and minimum number of members.
Click "Add Strategy" to save; you can start, stop, edit or delete each strategy individually on the left later.
When a new assembly appears in the alliance, the tool checks each idle team in the order of team 1 → 4; the team configured to match the leader type and level will join, and a notification of participation will be displayed in the game. The tool will skip rallies that you initiated yourself, rallies that are full, rallies that have more than 5 minutes to go or have already started, and rallies that you have been kicked out of by the initiator.
Each team can only use one of the two modes: "auto-mount" or "participate in assembly".
Occasionally if the target is changed when the team is about to join, the game will prompt "Your march target has been changed" - this is not an error, the tool will be added in the next round.
Prioritize joining rallies of people you trust: Their rallies are checked first and are not filtered by boss type or level.
"Auto-join" page → small gear (click to open, you need to click the blacklist and whitelist buttons).
After it is turned on, players on the list will be intercepted first. Multiple names can be separated by English commas, Chinese commas or newlines.
When enabled, players on the roster can ignore level restrictions. Can be turned on at the same time as the blacklist, but the blacklist takes precedence. Multiple names can be separated by commas or newlines.
When someone on the list initiates a rally, the tool will check it before other rallies and allow idle teams to join immediately, skipping filters for boss type and level range. Rallies initiated by people outside the list will still be added normally according to the configuration of each team.
When enabled, players on the roster can ignore level restrictions. Can be turned on at the same time as the blacklist, but the blacklist takes precedence. Multiple names can be separated by commas or newlines.
Players on the list will be removed after joining a rally created by the plug-in that automatically hangs up. Multiple names support Chinese comma, English comma or newline separation; rallies manually created by players will not be processed.
"Auto-hook" page → Click the small gear to open the gathering blacklist settings
First enter the game and let the tool load the alliance member list.
Open the "Auto-hook" page and scroll down to the two blacklist columns.
Add the names of the people you don't want to join the rally and click Add.
The function of automatically kicking out members who are over distance can be set.
Delete a name to be removed from the list.
When people on the blacklist initiate a rally, the tool will skip it and your team will not join. When a person in a rally enters the rally you are initiating, the tool will automatically kick him out within a few seconds.
The list only shows current alliance members.
Automatic kicking only applies to rallies initiated by you.
Requires Premium plan.
Set the upper limit of stamina allowed to be consumed; when the consumption reaches the set value, all automatically attacking teams will stop and their stamina will not be burned out.
Open the idle settings to decide whether to automatically use physical strength medicine, and set the minimum physical strength, target physical strength and drug priority.
Automatically use stamina medicine, and automatically replenish stamina when the idle team is at the base and the attack stamina is insufficient.
Minimum physical strength. When the current physical strength is lower than this value, the physical strength medicine will be used. Default is 50.
The target physical strength value, after starting to replenish, stop when the physical strength is greater than this value. Default 50.
Priority is given to using 50 points of stamina medicine. When turned on, priority is given to consuming 50 points of stamina medicine; when turned off, priority is given to using 10 points of stamina medicine.
Every time the team consumes stamina during an attack, you will be automatically replenished with stamina.
Only applicable to automatic attack mode; does not affect participation in assembly.
Even if there is no upper limit, when the physical strength is lower than 10, the team will pause the attack and wait for recovery.
Requires Premium plan.
Holding Shift and pressing 1, 2, 3, or 4 instantly gives a 1–4 speed boost to a marching team, whether advancing or retreating. Each press consumes diamonds.
Use a 1000 diamond acceleration for the corresponding marching team; you need to turn on "Diamond March" first.
Use a 600 diamond acceleration for the corresponding marching team; there is no button by default and the user needs to bind it by themselves.
"Plug-in Function" page → Other function bar → "Diamond March" - Teams 1~4 can set which team to use → Diamond Acceleration function.
For one-time operation, you can click the button directly, or go to the system settings to bind the corresponding hot key.
Enter the game, click on the game window with the mouse on the world map, and keep the game window selected.
When the team is marching (forward or retreating), hold down Shift (left or right) and press 1, 2, 3 or 4 on the number row above the keyboard to give team 1, 2, 3 or 4 acceleration.
If you want to accelerate again, release the number key and press it again - 1 press = 1 acceleration.
Each time you press it, the remaining march time of the team is halved (equivalent to using "Advanced March Time Reduction" once), and 1,000 diamonds are deducted from the account. Pressing and holding down will not cause continuous triggering; just pressing the numeric keys without Shift, or combining them with Ctrl/Alt will not cause any reaction.
Always purchased with diamonds (1,000 diamonds per press), even if you already have a boost in your backpack - the more you press the more diamonds you spend.
It will not be accelerated in the following situations: the game chat box is open (even if it is just open for viewing without typing), text is being entered, the team is stationary, or in a place where the game does not allow acceleration (such as the black soil area, the target is the Royal City (Congress)).
Pressing a number key then Shift doesn't count - release the number key and press it again.
The "↳ Automatically accelerate march after attack" option has been removed: the tool no longer automatically accelerates after each attack. The two options "March acceleration without consuming diamonds" and "Quick return without consuming diamonds" remain unchanged.
Requires Premium plan.
All defense teams can be turned on or off with just the P key, and the strongest team will be ranked first to defend the city.
"Combat" page → "Use P key to turn on/off defense (press 2 times)" checkbox.
Open the "Other Functions" page and check "Use the P key to turn on/off defense (press 2 times)".
Enter the game and click on the game window with the mouse to make the game window selected.
Press P once - The game will prompt you to press P again to turn defense on (or off).
Press P again within 2.5 seconds to execute.
4 teams can be assigned → several teams will defend the city
If you press P twice when the city defense is off, the city defense will be enabled for each team in the order of the strongest first and then the weakest, and the number of teams that have defended the city will be displayed; if you press P twice when it is on, all the city defense teams will be withdrawn. If you press it once and do not press it a second time for more than 2.5 seconds, there will be no change.
Must be pressed twice to prevent accidental touch.
Only responds to keystrokes when the game window is selected; has no effect while chat input is in progress.
Off by default.
Requires Premium plan.
Automatically send injured soldiers to the hospital in batches for treatment without spending diamonds, and automatically request alliance assistance for the batches being treated.
"Daily Processing" page → "Treat Soldiers" column → switch, with an input box for "Number of Soldiers Each Time".
Open the "Daily Processing" page and the "Daily Processing" column.
Turn on the "Hospital Treatment" switch (off by default).
Enter the total number of soldiers sent for treatment in each batch in "Number of soldiers each time" (default 1).
When the hospital is idle (no batches are being treated) and there are injured soldiers, the tool will automatically start a batch of treatments, with the number set according to the setting, and evenly distributed to various injured soldiers; after this batch is completed, the next batch will be started. When the batch being treated has not yet received assistance, the tool will automatically click to request alliance assistance.
Always heal with resources, never diamonds.
If the hospital has not been built yet, this function will not do anything.
The larger the number of soldiers, the longer each batch will be but the fewer batches; the smaller the number, the faster the rotation will be.
Requires Premium plan.
-Only control the troops you manually checked, and other teams will not be affected at all.
- Takeover: attack departure route + return route after the battle
- Transit point logic: Bot automatically searches for available transit points on the map to shorten the marching time; if it cannot find a suitable transit point, it will directly use the game's native marching route without making a hard detour.
- Switch: independent master switch, which can turn on/off this set of intelligent transfer marching logic with one click, without affecting other Bot modules (mining, fighting invading zombies, etc.).
"Plug-in Functions" page → "Other Functions" column: "Smart March" button; directly below is the team that needs to be selected.
→ Only take over the attack and return routes of the selected team.
"Plug-in Functions" page → "Other Functions" column: "Smart March" button; directly below is the team that needs to be selected.
→ Only take over the attack and return routes of the selected team.
After it is turned on, it will automatically take over, and a driving status card will appear in the upper right corner.
Applicable scenarios: Fighting invading zombies, grabbing mines, attacking local bases, using transfers to reduce travel time.
Restrictions: Only the selected troops will take effect, other troops will march as usual.
Completely scan the map of a server to get a list of player bases (with combat power, shields), resource mines and zombies - you can view, jump and share them directly from the table.
"Data Center" page → "Start Scan" column → "Scan Map" button; City/Resources/Dispatch/Ghost/Wagon/Train/Monster/Alliance Dispatch.
Extreme speed mode is used to quickly obtain city and resource data, and only retains the categories of cities, resources, alliance dispatches and trading stations; when you need mobile data such as trucks, trains, monsters, etc., please choose rough, standard or precise mode.
Start the search → Start scanning the map data of the current zone server according to the current gear and number of threads. A progress bar displays the completion percentage during the search.
Pause search → Request to stop the current search. After entering the "stopping" state, you need to wait for the request that has been sent to be completed. During this period, you cannot start again immediately.
Completion failed → Appears when the first round of search is completed but there are failed blocks. After clicking, only the failed part will be rechecked, and there is no need to rescan all blocks.
Search progress bar → Hover to view the total number of blocks, completed, successful, failed, current round progress, queued requests, and the number of collected data categories.
Clear the current region and server data → Clear the local map search cache and checked sharing items of the current region and server. After execution, you need to search again to recover the data.
Only runs when you click the button. During the scanning process, the table gradually displays, and the combat power of each base is filled in one after another. The table is automatically sorted by combat power; the shield column counts down according to the game time. The zombie table shows moving bosses, zombie bosses and zombie invasions, along with level, coordinates, distance and remaining protection time.
During scanning, each automatic function will pause for tens of seconds and then resume automatically.
To scan other servers, you need to jump to the corresponding server, clear the previous search data, and then read new data.
If the automatic hang-up is scanning, you cannot manually click to read the data.
Long tables display 200 rows at a time.
Steal secret missions dispatched from other servers.
"Data Center" page → "Dispatch" column → "Read Data" button; the secret level, star rating, and other information will appear.
How to use: Right-click to jump to the war zone [enter area code]
Corresponding regional server → read data → click on data center → dispatch
Click the filter button on the right side of the classification bar and fill in the name, level, distance or item conditions required for the current classification.
Check the reward you want, then click the automatic button to steal it when you reach the point.
After checking Automatic → No need to stay on other servers → Click on time to complete automatically.
Runs after you click "Dispatch". The table is gradually displayed by batch; grade, level, number of steals, completion time, item list. Click the above button to sort and view the information more intuitively.
The game has a limit of 5 secret mission robs per day - the tool automatically stops looting after the number is used up.
The table displays 200 rows at a time, but it does not affect your filtering level.
List the secret tasks of alliance members (reward items, remaining time), let you check them, and the tool will automatically click "Auto" the moment the tasks are completed.
"Data Center" page → "Alliance Dispatch" column → "No need to scan" → Click to see
Enter the "Data Center" page and select the "Alliance Dispatch" column.
Player name → Item list → Time → Automatic
There is no need to read the data, it will be displayed, just click the corresponding check box to automatically.
The game only allows support 5 times per day - the tool will automatically stop after 5/5.
Find other players' UR+ Soul Quests on this season's servers, view owners, levels, items, countdowns to completion, and check boxes to have the tool automatically snatch them at the exact moment.
"Data Center" page → "Ghost" column
Enter the "Data Center" page, select the "Ghost Reconnaissance" column → read data
Want to scan all servers this season: read data "Scan Ghost".
Want to steal ghost missions from other servers → right-click to jump to the war zone → clear previous data → re-read
Select the reward you want → click Auto
Runs after you click "Scan Soul Task". Results are displayed incrementally as a percentage, with only UR+ tasks retained. The time column shows "idle" when the owner has not started digging, and counts down the rest until completion. For tasks that have been checked, the tool will snatch them accurately at the moment of completion, once for each task.
Only UR+ (highest level) tasks are shown; your own server will be skipped.
The game has a limit of 5 soul mission snatches per day (counted separately from secret missions) - the tool automatically stops after the number is used up.
The two switches "Automatically do soul missions" and "Automatically help alliance soul missions (UR+ only, up to 3 times per day)" are on the "Function" page, not in this scan bar.
The table displays 200 rows at a time. The actual data is thousands of pieces. It is just for convenience of viewing and does not affect filtering.
Scan the player's truck and alliance train list (owner, rarity, combat power, carrying items), allowing you to select weak vehicles, good goods to grab, or share with the alliance.
"Data Center" page → "Truck" column → "Read Data" button;
Enter the "Data Center" page and select the "Truck" column.
By default, servers in this region will be scanned; if you want to scan servers in other regions, click "Jump to other servers".
Display the combat effectiveness of the truck team and use K and M as units. Click on the table header to sort by combat effectiveness, or participate in multi-keyword sorting.
Filter by the keyword of the player's name that the truck belongs to.
Filter by the abbreviation of the alliance to which the truck belongs; "all" means no restrictions.
Add target items and minimum quantities for categories including ghosts, trucks, trains, etc. that include rewards. Multiple item conditions can be added or deleted one by one from the condition card.
Run after you click the button. Do not drag the camera or switch servers during the process. Trucks are sorted from weakest to strongest; after selecting an item icon, the truck carrying the most items is ranked first. In the train table, golden trains are listed before ordinary trains. Trucks that have been robbed will not appear in the results.
The table displays 100 rows at a time, click "Load More" to continue viewing.
If there are no trains, the train table displays "No Alliance Trains".
Query the player base of all servers: filter by server, UID, name, alliance, country, SVIP, combat power, and level; view combat power, strongest hero, and SVIP.
Data Center → "City" (Multi version is also available in the right-click menu in the game).
Select the "Extreme Speed" map search mode to quickly scan city and resource data.
→Click on the "City" page
Find a player name and hover the mouse and the following content will appear
It can display the real zone server, SVIP level, combat power, country code, as well as the commander's enemy kills, total hero combat power and the strongest hero's combat power.
Run after you click Find; the results are taken from VOX Tool's database and are available immediately without opening the game. The Last update column shows how long ago the base's data was updated.
Data is collected by the VOX Tool, so very new servers may not have data yet, and values may be a few days behind the game - see the Last update column.
Searching too frequently will prompt "Too frequent requests" - try again in a few minutes.
During the Ghost Recon campaign, the tool automatically places your Souls mission on the map, sends 3 of your heroes in, shares it in Alliance chat for allies to assist, and automatically claims rewards upon completion.
"Daily processing" page → "Personal ghost addition" column → just open the button.
"Daily processing" page → "Personal ghost addition" column → just open the button.
No additional settings are required; the tool runs automatically when the activity is started.
Only work during the time period when the event allows the team to be dispatched. Whenever you have a new soul mission, the tools are as follows: put the mission on the map → put 3 qualified heroes (select the weakest hero who meets the requirements, and give priority to the hero with additional rewards) → share to the alliance chat. The prize will be claimed automatically upon completion. In the game, you will see tasks automatically change status, and shared messages appear in the alliance chat.
It is turned off by default during new installation; you need to turn it on yourself.
Heroes already in other soul quests will not be reused.
If there are not enough heroes that meet the requirements, the mission will be skipped.
All-inclusive tool alliance treasure chest: Find the treasure chest by yourself, automatically send a team to dig it when someone shares it, and automatically click to claim the prize when the treasure chest is completed.
"Auto Function" page → "Mining Reward" column → click the "Button" row to expand. There are: "Open", "Search Treasure Chest", "Send Troops to Excavate", "Send Troops Order", "Unshared Treasure Chest", "Excavation Delay (milliseconds):", "Reply Text".
Enter the "Automatic Function" page and click "Mining Rewards"
"Enable", the tool will automatically receive treasure chest rewards shared by allies in chat.
"Send troops to dig", when someone shares the location of the treasure chest, the tool will send the idle team at home to dig.
"Filter unshared treasure chests", even if no one shares it, the tool will automatically search for treasure chests around the alliance and dig them.
"Mining delay (milliseconds):" Default (–500), the tool will wait randomly within this interval before sending a team.
If you want the tool to wait for several people to be picked up first and then look more natural, check "Random".
If you want the tool to send a message to the chat after receiving the prize, fill in the "reply text".
When allies share the location of a treasure chest, the tool presses "Mining Delay (milliseconds):" to wait randomly, and then sends a team that is idle at home (among teams 1–4) to dig; when there are multiple treasure chests at the same time, one team is sent to each treasure box.
"Turn on", "Mining Rewards" and "Mining Dispatch" are turned off by default; "Unshared Treasure Chests" are turned off by default.
Only teams with idle heroes at home will be sent; teams that fail three times in a row will take a 5-minute break.
Only mine the treasure chests of your own alliance; treasure chests of other alliances will be skipped.
The tool will skip sharing messages older than 2 minutes.
Treasure chests on other servers on the Season 5/6 merged map will also send teams and claim rewards.
Various banquets (celebration banquet, Halloween, Christmas, Alliance Star banquet...) are also like treasure chests where teams can be sent and prizes can be collected.
When you choose to dig treasure chests and collect alliance points, the tool can set 1-4 teams, and you can choose a team to dispatch.
"Automatic function" page → "Excavation dispatch" → Select box 1-4 teams → Turn on button
Enter the "Automatic Functions" page and open "Excavation Dispatch".
Select teams 1-4 in "Sending Order".
The selection is instantly saved and applies to both chests and alliance collection points.
Every time you need to dispatch a team, the tool will dispatch the idle teams at home in the order of the teams you selected.
Previously the tool always sent the weakest team; now it's your choice.
If all 4 teams are gathering, or fighting monsters, and there is no idle team, then there will be no team to dig, and you will not be able to receive the mining participation reward. You can only receive the mining reward.
Treasure chests that no one has shared in the chat can also claim rewards: when an ally just receives a treasure chest with an unknown tool, the tool will immediately click to claim it for you.
"Automatic functions" page → "Mining rewards" → "Filter unshared mining rewards" checkbox.
Enter the "Automatic Function" page and open "Mining Rewards".
Turn off "Filter unshared treasure hunts".
No additional setup is required.
When the game prompts that an ally has just received an unknown treasure chest (no one has shared it, and the user has not found it himself), the tool immediately sends a claim click to the treasure box - no team is sent, no waiting. Only try each treasure chest once. If the treasure chest still has space, you can receive rewards as usual.
It is turned off by default on fresh installations.
There's no guarantee that spots will be available - the tool is just trying to grab spots as early as possible.
The tool automatically opens all red envelopes sent in the chat, waits for the number of milliseconds you set, optionally skips birthday red envelopes, and sends a thank you message for you.
"Auto Function" page → Click the "Red Packet" row to expand. There are: "Open", "Skip birthday red envelope", "Delay (milliseconds):", "Reply:".
Enter the "Automatic Function" page and click on the "Red Envelope" row.
"Enable" allows the tool to automatically open red envelopes.
The default number of milliseconds to wait after receiving the "World Channel Golden Egg" red envelope (100)
The default number of milliseconds to wait after "receiving the alliance channel golden egg" red envelope (100)
If you want the tool to wait a while before opening, fill in "Delay (milliseconds):" (0 = Open immediately when you see it).
If you don’t want to receive a birthday red envelope, just check “Skip the birthday red envelope”.
If you want to send a thank you message to the chat after the tool is opened, just fill in a sentence in "Reply:".
Whenever someone sends a red envelope in the alliance, server or world chat, the tool waits for the set "Delay (milliseconds):" before opening; each red envelope is only opened once. If there is a reply, the tool will send it to the chat after 1–5 seconds. When you use up all 10 red envelopes for the day, the tool stops opening red envelopes and hides the error message, and will automatically resume on the new day.
Off by default on fresh installs; default delay 100.
The game has a limit of 10 red envelopes per day; if you use up the number, you have to wait until the next day.
The tool automatically collects fireworks, gift eggs, and alliance leader gifts set off/distributed by allies in chat, and can optionally be sent with a thank you message.
"Auto Function" page → Click the "Fireworks" row to expand. There are: "Open", "Delay (milliseconds):", "Reply text".
Go to the "Automatic Functions" page and click on the "Fireworks" row.
Click "Turn on".
Get fireworks rewards
If you want to wait before claiming it, fill in "Delay (milliseconds): 100-10000" (0 = claim it immediately when you see it).
If you want the tool to send a thank you message to the chat, fill in the "reply text".
When fireworks, gift eggs or alliance leader gifts appear in the chat, the tool will click to receive them after the set delay (if delays are set for both fireworks and golden eggs, the tool will take the larger number). Each gift can only be received once. If you fill in the reply text, the tool will send it to the chat after 1-5 seconds.
Off by default on fresh installs; default delay 100.
Delay 0 is the fastest for grabbing gifts; only set delay if you want to appear more natural.
Automatically collect the gifts in the mail when you receive new mails, and clear the mailbox (mark as read + collect all gifts) at the time of scheduled reward collection, so you don't need to open them one by one.
The function is → "Other functions" → Receive all emails → This function can be set separately as a shortcut key → System settings → Press the hot key to receive all emails → () → You can set it freely according to personal preferences
Click "Other Functions" on the plug-in function page → receive all emails
This function can be set separately as a shortcut key → system settings → press the hot key to receive all emails → () → can be set freely according to personal preferences
When there is a new email with a gift → press the shortcut key you set → to complete all mail collections.
If there is a reward email → an automatic pop-up window will pop up for you to claim it.
This function does not have the function of scheduled collection → To avoid long-term occupation of CPU resources → You can only collect it with one click according to the shortcut keys you set.
1. Automatic queuing to prevent missing cars
There is a preparation window for Alliance trains once a day, and there is only a 4-hour registration time. If you miss it, you will not be able to participate. When this function is turned on, the Bot detects that the train interface appears and automatically helps you queue up in the designated carriage without having to wait in front of the computer to click manually.
2. Unified control of contract consumption
When opening multiple accounts in batches, you can uniformly set each account to donate 0/1/2/3 contracts to facilitate the alliance to gather the number of contracts to reach the gold train.
3. Only be a passenger and will not take over the authority of the train conductor
The function description is clear: Ordinary passenger status, will not automatically become a driver, will not automatically set up escort troops, only [select a carriage + submit a contract + enter the candidate queue].
"Plug-in function" page → "Alliance function" column → "Auto-join train" column.
"Car Selection" drop-down box → "Contract Selection" drop-down box → Open button.
1. First drop-down: select carriages 1 to 4
Specify the car that the Bot wants to register for and queue for (the alliance train has a total of 4 cars, and each car can have a maximum of 5 people successfully boarding the car; there is no limit to the number of people who can sign up, and more than 5 people will be randomly selected). After the Bot recognizes that the alliance train is in the preparation stage, it will automatically enter the carriage you selected, join the candidate queue list as an ordinary passenger, and wait for the lottery to board the train.
2. Second drop-down: 0~3 trade contracts will be given as a bonus after joining
Set the number of trade contracts automatically donated to the train conductor during this registration.
- 0 = No contract consumption, just queue up to get on the bus to get basic rewards
- 1/2/3 = Automatically submit the corresponding quantity contract to the commander
The tool checks for Union trains approximately every 10 minutes. After the train has an owner (activated), the tool will send a gift to the owner (like if there are still free times, otherwise a set number of tickets will be given; if there are not enough tickets and you want to buy them, buy them in the next round and then give them away, if you can't buy them, just like them instead), and then send you to the selected carriage. You'll be on board within about 10 minutes of the train's activation.
Requires Premium plan.
When the train owner invites you to be a VIP (or guardian angel), the tool automatically accepts the invitation and automatically selects your two preset award-winning carriages.
"Alliance Function" page → "Accept Train Accept VIP Invitation" column.
Open the "Accept train to accept VIP invitation" column and "Enable" (default is off).
Automatically accept VIP invitations from the commander.
Use the drop-down box to select the two-car bonus car combination you wish to receive: 1-2, 1-3, 1-4, 2-3, 2-4 or 3-4.
Once a VIP or Guardian Angel invitation is sent to you, the tool accepts it immediately and submits the two preset compartments when the game asks to select a bonus compartment. Expired invitations will be skipped; if you have manually accepted them, the tool will not receive them again. The tool also checks every 10 minutes to catch invitations that arrive while you haven't opened the game yet. You'll see yourself sitting in a VIP seat with two bonus cars selected.
It only works when the train owner invites you; the tool will not apply for VIP by itself.
If the first acceptance is rejected, the tool will automatically retry at the next notification.
After turning it on, training and promotion will be automatically arranged according to the planned number of each military unit. The number of plans is locked during the activation period, but training acceleration and diamond acceleration can still be checked.
"Plug-in function" page → "Automatic training" column → "Button activation" column
Wait for the data reading of the barracks, school field, wounded soldiers and training queue to be completed, and confirm that the top capacity is correct.
After the "Automatic Training Master Switch" is turned on, training and promotion will be automatically arranged according to the planned number of each unit. The number of plans is locked during the activation period, but training acceleration and diamond acceleration can still be checked.
"Single training quantity" limits the maximum number of soldiers that a barracks can handle for training or promotion at one time. Range 1~100000, default 2000.
"Training Acceleration Inventory" displays the total number of available training acceleration items and the converted total acceleration time.
"School Ground Troops" displays the current troop strength and the maximum capacity of the school ground. Planning occupancy takes into account normal soldiers, wounded soldiers, and soldiers in training.
"Barracks Card" displays the barracks level and the highest trainable unit based on the number of barracks actually owned by the account, such as "Barracks 1 Lv30 (T10)".
"Army Cards" T1~T11 each soldier individually displays the icon, unlocked status, current number, injured soldiers, training, existing number and remaining training countdown.
"Planned Quantity" input → Use the minus sign, center number box, and plus sign to set the total quantity that the unit hopes to maintain. The total of all plans cannot exceed the upper limit of the school grounds; if the number exceeds the plan, it will not be automatically reduced.
"Training priority" gives priority to high-level barracks to train high-level soldiers to prevent high-level barracks from being occupied by low-level training for a long time; the demand for low-level soldiers should be given to available low-level barracks as much as possible.
"Promotion Rules" When low-level soldiers exceed their own plans and there are insufficient higher-level soldiers, the excess low-level soldiers can be promoted to the target high-level soldiers; the low-level soldiers still within the plan will not be consumed.
After entering the game, all idle barracks will immediately start training at the selected level at the maximum capacity of the barracks; thereafter, the tool will repeat training for the idle barracks every 5 minutes and collect the soldiers who have completed the training. You will see that the barracks are always lined up with training queues of the correct level, and soldiers who have completed training are automatically taken back.
Requires Premium plan.
Wait for the data reading of the barracks, school field, wounded soldiers and training queue to be completed, and confirm that the top capacity is correct.
Turn off the automatic training switch, and set the number of single training and the planned number of T1~T11 units.
Determine whether to allow training acceleration or diamond acceleration according to the military type; diamond acceleration takes precedence over props.
Turn on the main switch after confirming that the planned occupancy does not exceed the upper limit of the school field; the planned quantity is locked during operation, but the acceleration options can still be modified.
The plug-in prioritizes high-level soldiers and uses excess low-level soldiers for promotion when it meets the plan.
The idle team will automatically replenish their physical strength when they are at the base and their attack physical strength is insufficient.
"Auto-hook" page → "Hang-up configuration" column → "Automatically use stamina medicine" column.
"Enter" the minimum physical strength. When the current physical strength is lower than this value, the physical strength medicine will be used. Default 50.
"Input" the target physical strength value to start replenishing, and stop when the physical strength is greater than this value. Default is 50.
When the "switch" is turned on, 50 stamina points will be consumed first; when it is turned off, 10 stamina points will be used first.
Whenever the physical strength changes (and is reviewed every minute), the idle team will automatically replenish physical strength when it is at the base and the attack physical strength is insufficient. If it is not enabled, 50 points of stamina medicine will be consumed first, and 10 stamina medicine will be automatically replenished by default. There will be a prompt on the screen when adding.
Requires Premium plan.
Open the idle settings to decide whether to automatically use physical strength medicine, and set the minimum physical strength, target physical strength and drug priority.
When the trading station appears, the tool will automatically purchase the items you selected immediately. If you want to rob other servers, you need to jump to read the latest store information.
Bottom of the "Data Center" page → "Trade War" column: "Click the + sign to read the latest store information" Click "Add filtered items", select the items you want to purchase from the list that has been read, and save it.
Enter "Data Center → Trading Station" and wait for the trading station and product list to be read; do not add empty targets before the reading is completed.
Click "Add filtered items", select the items to be purchased from the list that has been read and save.
Check the target card at the top and "Today's Remaining Times", and then start the "Trading Station Snap Purchase" after confirming that they are correct.
The plug-in will monitor and try to purchase by target; click the target card to modify it. After deleting the target, the item will no longer match.
If a certain trade station product is still displayed as unread, you can click "View" on the row and wait for the game to load the corresponding trade station data.
When the game notifies that a trading station is open, the tool does not wait for confirmation and immediately purchases the selected items, then checks the actual inventory, and repurchases if there are still supplies. Each item at each trading station can only be purchased once; the city owner's exclusive goods and items that have been used up for the day will be skipped; tools are only paid in the currency corresponding to the current trading station. You will see that as soon as the trading post appears, the items will be put into the bag immediately.
Requires Premium plan.
It is turned off by default and no items are selected - you must first select the item and then check "Turn on automatic purchase (by checked item)".
The item list changes with the seasons.
You can’t buy it when it’s out of stock, you’ve run out of purchases, or you don’t have enough money; you may also not be able to grab someone else’s speed.
Automatically sign up for the server position of your choice (scheduled registration can be set), click continuously until you enter the queue; the position table shows who is holding which position.
Plug-in function page (affiliate function - apply for a position):
Enter the game and open the "Plug-in Function" → "Alliance Function" page.
View 6 positions in the "drop-down job list": select a position → and open the button
If you want to register at a scheduled time (for example, when a position is newly vacant), you only need to enter the number of minutes after () and then check the box to automatically open. There is no need to open the button on the right. stay closed
No timing: the tool sends registrations every second and does not stop until you enter the queue. Timing: Only start clicking when the set time is reached (according to the local time, once per day at each time). The tool does not click when you are currently holding a position, already in queue, or applying for other positions; if there is still time to wait, continue to wait. When it's your turn, the game will automatically appoint you. The job list automatically refreshes every 20 seconds.
Position selections are not remembered - you have to re-click the selection every time you open the tool.
The timing time is calculated based on your computer's clock.
Have the team march over and garrison the designated target instead of fighting it. Supports rapid eradication of debris.
Rapid attack and garrison support for winter battlefield and desert storm buildings.
Rapid attack and garrison support for seasonal cities and strongholds.
Fast march switch: When turned on, the fast march hotkeys of 1 to 4 teams are allowed to attack, collect or capture according to the target pointed by the mouse; the corresponding default hotkeys are Q, W, E, and R.
"After turning on fast march, you put the mouse on the city/stronghold/battlefield building you want to defend and press Q/W/E/R (corresponding to teams 1~4), and that team will automatically go to garrison and defend without manual operation."
After turning on the "Quick March" switch, use Q/W/E/R to select a team, point the mouse at garrison targets such as season cities/strongholds/battlefield buildings, and press the button to make the team automatically march and garrison at home.
Requires: Premium plan.
Whenever a member requests assistance (construction, research, treatment...), the tool will immediately click "Help All" for you.
"Plug-in Function" page → "Alliance Function" column → "Alliance Assistance" checkbox.
Enter the "Alliance Function" page.
Turn on the button "Automatic Alliance Assistance" (off by default).
No additional setup is required.
Run in the background by event: As soon as the game prompts that someone needs assistance, the tool immediately clicks "Help All", no matter which interface it is on. You will see the helping hand icon in the game disappear automatically and the assistance points increase.
It is turned off by default on fresh installations.
Automatically donate resources to the technology being researched by the alliance and use up the number of donations per day without you needing to open the technology interface.
"Plug-in Function" page → "Alliance Function" column → "Alliance Technology Donation" switch.
Enter the "Alliance Function" page.
Turn on the "Alliance Technology Donation" switch (off by default).
Automatically send one-click help requests when available assistance is available.
No additional setup is required.
When the game prompts that the alliance technology is updated (and checks it every 5 minutes), the tool finds the technology being selected for research, reads the remaining number of donations, and then donates one after another until the number of times is used up or the game prompts that the donation cannot be made - only when the progress of the technology is not full. You will see that the number of donations for the day automatically returns to zero, and the alliance technology progress bar increases.
It is turned off by default on fresh installations.
Tools will not be donated until the Alliance has selected the technology to be researched.
When a collection point of the type you checked appears in the alliance (elite mines, gold coins, oil, diamonds... changes with the season), the tool automatically sends the idle team at home to collect and station there.
"Alliance Function" page → Enable button → 1 - 4 teams can freely set which team to send to collect.
Troops go out → Delay default can be set (0)
After the season resource points belonging to your own alliance appear in the map data, idle teams will be dispatched from the selected teams 1 to 4 to collect them.
The tool checks the alliance's list of buildings and collection points every few seconds; for collection points that are of a checked type and have not yet sent troops, the tool will send a team that is idle at home to collect them in the order of the selected troops; after the team arrives, it will stay there to collect. Only dispatch once per collection point. You'll see the team automatically set off when a new collection point appears.
Requires Premium plan.
Off by default.
If the type of collection point has not yet been determined, the tools will wait and will not be sent randomly.
Teams that are busy or on their way will not be dispatched.
In the zombie siege activity, when the zombie bus targets the base of an alliance member, the tool automatically sends idle teams (retaining the strongest one) to garrison the targeted base, and automatically withdraws after 90 seconds.
"Function" page → "Function" column → "Auto-assisted Zombie Bus" checkbox.
Enter the "Function" page.
Check "Auto-aid Zombie Bus" (off by default).
No additional setup is required; the tool runs automatically when a zombie bus is present.
The tool discovers zombie buses via notifications in alliance chat, or automatically scans the map every 30 seconds. In each wave, the tool always leaves the strongest team at home, and then sends the remaining idle teams (weak ones first) to the targeted base, and the multiple bases are evenly distributed. After 90 seconds from dispatch, the tool is recalled to the team. You will see that when the zombie bus arrives, the team automatically runs to the ally base and returns automatically after about a minute and a half.
Requires Premium plan.
It is turned off by default on fresh installations.
Only idle teams are sent; if there are no idle teams at the time, the tool will try again when a team comes back.
Only takes effect during the Zombie Siege event.
During the Ghost Recon event, the tool automatically sends your heroes to assist alliance members on UR+ soul missions, using up the number of assists available for the day.
"Alliance Function" page → Automatically join special alliance ghost missions that meet the conditions. The game account needs to be VIP4 or above.
Enter the "Alliance Functions" page.
Open → Alliance Ghost. (off by default).
Only helps UR+ tasks; the number of times of help per day is determined by the game (usually 3 times), and stops when the tool is used up.
No additional setup is required; the tool runs automatically during active hours.
Only during the period when the activity allows sending troops. Whenever the game prompts for a soul mission update, the tool browses the alliance's mission list, selects UR+ missions that are still available and you have not participated in, match 3 suitable heroes (prioritize the heroes required by the mission, and take the weakest hero that meets the conditions for the rest, the same hero is not used for two missions) and then join, one mission at a time. You will see your name appear in the ally's mission queue, and the number of assistances that day will gradually decrease.
It is turned off by default on fresh installations.
Only helps UR+ tasks; the number of times of help per day is determined by the game (usually 3 times), and stops when the tool is used up.
The tool will not automatically claim the help reward yet - please claim it yourself in the game.
It is different from "automatically doing soul tasks" (doing your own tasks).
Send the entire table of scan results (secret missions, soul missions, trucks, trains...) as clickable location cards to alliance or world chat and players, one item per item, one message.
After entering the target category, you can click on the header to sort, open filtering, or check multiple records for batch sharing.
Scan the results table first.
"Checkbox at the beginning of row" selects one or more pieces of data to be shared. When there is a check option, a "Batch Share" button will appear on the right side of the category bar.
"Batch sharing" will share the selected data to the selected game chat channel in sequence. Channel names and order come from the game's native share list.
Open the game's native chat channel list and share goals. Moving objects such as trucks can be shared using corresponding cards to facilitate continued tracking within the chat.
The tool sends the filtered rows being displayed, with an interval of 2 seconds between each row, to avoid being regarded as a swipe. Each message in the chat is a location card, which is the same as the coordinates shared in the game (with the name of the owner, remaining time or quality); when a member clicks on the card, the camera will jump to the corresponding location.
Before scanning, the tool will prompt that there is no content to share.
"Equipment Management", select a specific team and choose an existing plan for a single hero or the entire team.
"Team Management" page → "Equipment Management" column: The equipment of the 4 teams is displayed.
"Equipment Management" manages the four equipment slots of the five heroes in the current team, and applies or saves the hero plan and team plan.
"Hero Equipment Plan" applies the saved plan to a single hero. "Custom" retains the current combination, and "No equipment" removes the hero equipment.
"Save Hero Plan" saves the current hero's equipment combination as a naming plan. Click the saved equipment to complete the equipment change.
You can only pull down and select the corresponding saved equipment → apply the saved team plan to the entire current team, or you can choose customized or no equipment.
The regular version does not include shortcut key changes. Does not include global changes.
The game natively does not support dragging the large world map with the arrow keys, which is an additional lens control function of the Bot.
"Plug-in function" page → "Other functions" → Open button.
Press ↑↓←→ to continuously pan the world map screen without dragging the mouse repeatedly. It is used to move the screen to gold mines, gold zombies, and battle strongholds, and it is convenient to open the [Fixed Point Placeholder] frame selection detection area.
Press the ↑↓←→ direction keys, and your screen will move according to the key positions.
What moves is the map camera view, not sending troops to march; it's just a panning of the screen.
It is a supporting tool with [Fixed Point Positioning]: Fixed point positioning requires moving the picture to the target first. This function is to quickly move the lens.
Each hotkey first selects a saved global equipment plan, and then binds the key; it is quickly applied after pressing.
"Team Management" page → "Equipment Management"
"All Team Plan" applies the global equipment plan to all teams at once. The equipment controls are temporarily disabled during the application process, and the completion progress is displayed.
"Save global plan" saves the current hero equipment status of all teams for use in the global plan drop-down box and the five global equipment hotkeys.
"System Settings" interface: Global Equipment Plans 1-5 For each hotkey, first select a saved global equipment plan, and then bind the key; press it and apply it quickly.
→ Click the primary key or alternate key button of the target action, and press the new key or key combination after seeing "Waiting for key".
→To use the global equipment hotkey, you need to first select a saved global plan in this row.
Applying a configuration is a two-way exchange: the equipment in the configuration is returned to the corresponding hero of the target team, and the equipment currently worn by the target team is replaced by the team that originally held the equipment. When using buttons: When pressing the button for the first time, the game prompts "Press again to apply: configuration name". Press it again within 2.5 seconds to apply and prompt "Applied profile". The table will automatically refresh after application.
Requires Premium plan.
Teleport using keys: F6 uses alliance teleport, F7 uses random teleport, fixed-point occupancy
"Home" page → "Mobile Button" column: "Alliance Teleport (F6)" checkbox, "Random Teleport (F7)" checkbox, "Advanced Teleport Fixed-point Placeholder" block,
Open the "Home" page, "Move Buttons" column; keep "Alliance Teleport (F6)" and "Random Teleport (F7)" checked (enabled by default).
Enter the game and click on the game window with the mouse to make the game window selected.
Press F6 (Alliance), F7 (Random) or F8 (Advanced to teleport to entered coordinates).
F6/F7: The tool immediately uses the corresponding teleportation prop in the backpack; if there is no prop, there will be no reaction. F8: Send a command to migrate to the input coordinates; the same server consumes an advanced transmission, and cross-server migration commands are used. The game displays "Please enter coordinates in the tool" when no coordinates are entered; "Please buy more Advanced Teleport" is displayed when the props are used up; "Tile not empty, pick another" is displayed when the plot is occupied and no props are consumed.
Keystrokes only respond when the game window is selected.
F8 sends the command directly without checking whether the plot is empty in advance - if it is rejected, try changing the coordinates.
Fixed point preemption (occupancy)
Excavators, special mineral points, and competition points during the season, continuously monitor the location, and the point will be automatically transferred + occupied as soon as it becomes available.
Advanced city relocation is required.
"Plug-in Function" page → "Other Functions" column → "Fixed Placeholder" block → Start button (select a fixed rectangular selection on the screen during runtime)
Select a fixed rectangular selection on the screen and let Bot continuously monitor this small area of the screen and only perform image/color recognition detection in the area you selected instead of scanning the entire screen. Advanced city relocation certificate is required
1. Enter the interface and use the arrow keys to move the selection position; +/- zooms in and out of the frame.
2. Confirm the selection → Start continuous detection; you can stop at any time
Only monitoring a small area takes up less space and responds faster than full-screen scanning, and will not mistakenly identify targets elsewhere.
Requires Premium plan
Only if the migration is successful will a teleportation item be consumed.
Go to other game area servers to search and read: dispatch, truck, van, trade store, resources.
Right-click to open the tool and select the war zone you want to jump to.
Right-click to open the tool and click the yellow → Jump War Zone button → Select the war zone you want to jump to.
If you want to see other servers: fill in the server number in the input box and click "Jump".
Whenever you enter a region server, the plug-in will save a historical region server for you to facilitate the next jump.
The camera immediately jumps to the entered server or tile.
Only moves the camera; if you want to move the base, please use fixed-point positioning.
When an incoming attack on the real main city is detected and you are not yet in an effective shield state, you will only use the shield once. Options are Do Not Use, Auto Decision, 8 Hours, 12 Hours, 24 Hours.
"Plug-in Functions" page → "Other Functions" column → "Automatically activate shield when attacked" checkbox.
Open the "Plug-in Functions" page and the "Other Functions" column.
Turn on "Automatically open shield when attacked" (off by default).
Keep a shield in your backpack (automatic decision/8 hours/12 hours/24 hours).
The tool records the time when a player targeting your base attacks and the enemy team arrives; about half a second before arrival, the tool turns on the shield for you using existing settings. If there is a shield, it will not be used; if the attack is canceled, it will be skipped; if there are multiple attacks, focus on the nearest one. You'll see the shield automatically activate the moment before the enemy hits the base.
Shield automatic decision-making.
Try 8-hour, 12-hour, and 24-hour shields in sequence; if the stock of the former one is insufficient, try the next one; if there is no supply of all, do not operate.
Hold down the Space key on the map to instantly see the remaining shield time for all bases on the screen.
The shields at different times are displayed in different colors to facilitate players to distinguish the remaining time.
"Plug-in Function" page → "Display" column → "Hotkey Shield (Space)" checkbox. Customizable hotkeys.
Enter the game, click on the game window with the mouse on the world map.
Press and hold the Space key to view; release to hide.
When you hold down Space, the remaining shield time in hours:minutes:seconds format will be displayed above each shielded base on the screen; the text will disappear when you release the button. Also valid when viewing other servers.
Only responds to keystrokes when the game window is selected and on the world map.
Bases without shields will display nothing.
Display the frames per second and network delay directly on the game screen, and limit the frame rate to 60, so that computers with low configurations will not be so hot and CPU hungry.
"Plug-in Function" page → "Display Function" column: "Show FPS", "Show PING" and "On-hook Frame Rate Limit" checkboxes.
Open the "Plug-in Functions" page and the "Display" column.
Check "Show FPS" and or "Show PING" and "On-hook Frame Rate Limit" to turn on the display (all are turned off by default).
If you want to limit it, check "Idle frame rate limit" (off by default); uncheck it and the game will not limit the frame rate.
Turn on FPS or PING as needed, and the information will be displayed in the upper left corner of the game screen.
When multiple accounts are idle, it is recommended to use → Hang frame rate limit.
Reduce the background idle frame rate; restore the original game settings after closing.
Quickly complete the tool function settings for each game account without having to reset them one by one, saving time in setting up multiple accounts.
[System Settings] → Configuration File → Configuration Import/Export.
Before exporting: Prepare a place to store the configuration code (create a new text document/WeChat, etc.) to save the code for transfer to another computer.
New computer operation: log in to the game, copy the saved code → enter the tool [System Settings - Configuration File], click Import from Clipboard, all configurations are loaded with one click, no need to manually set each item.
Click Export and the configuration will be written directly to the clipboard, which can be pasted and saved/sent to others;
Click Import to read the clipboard content, parse and load the account configuration.
Copy the complete code after exporting, and do not delete or modify the content when saving/transmitting, otherwise the import will fail.
Before importing, copy the complete code to the clipboard, and then go to [System Settings - Configuration File] to execute the import.
The import will load the entire set of original configurations, overwrite the current existing configurations of the tool, and operate as needed.
Before importing across computers, the target computer needs to log in to the game normally before performing the import.
Switch the plug-in interface language. Currently supported are Simplified Chinese, Traditional Chinese, English, French, German, Russian, Korean, Thai, Japanese, Portuguese, Spanish, Turkish, Italian, Arabic, Vietnamese, Indonesian and Polish.
"System Settings" → Language "Drop-down Box"
Click the "Language" box in the sidebar.
Choose the language you want to use.
No reboot required; selections are remembered for next time.
All tabs, switches, "Switch language now".
The default is Chinese.
The names of monsters, resources, items, positions, etc. are taken from the game and are therefore displayed in the language of the game.
Visit the site's latest changelog to see what features have been added or fixed
Home page → "Personal Information" page You can view the update log.
Click the "Update Log" page in the sidebar.
Turn off reloading to get the latest version.
The list is loaded from the VOX Tool server when this page is opened, displayed in the currently selected language, with entries updated within the same day sorted above. Doesn't require the game to be running.
Free; Internet connection required.
Open the software to receive updates automatically.
If you hang up for a long time or get disconnected while refreshing resources in the background, you don’t need anyone to watch, which saves you worry and prevents you from falling behind.
[Plug-in function] → [Auto function] → Disconnection and reconnection button bar
Automatically reconnect when native reconnect option is detected
After the game is disconnected, the game itself will usually pop up a "reconnect/reconnect" native button on the interface. The plug-in will not log in to the account by itself (that is risky), but will automatically help you click on it after the game pops up the native reconnection portal, thereby triggering the game's own reconnection process.
Maximum once every 3 minutes
This is a frequency protection. This prevents the plug-in from being repeatedly clicked to reconnect in a short period of time when the network is unstable, resulting in constant requests to refresh the screen, and the more clicks are made, the more chaotic it becomes. Therefore, a current limit is implemented: automatic reconnection can be made at most once within 3 minutes. If the connection fails this time, wait for 3 minutes and try again.
Universal functionality.
Run multiple Last War accounts in parallel on a single computer.
Each window has an account with independent game data: accounts do not conflict with each other.
All automation functions run in parallel and each window is independent of the other.
Directly operate in the game: right-click (or Insert) → In-game menu / Ext menu
Launcher interface: "Days remaining", "Display/number of multiple windows". Below: List of game profiles - each box represents a game account.
1. After logging in, click [Save current configuration] → "Identified Account" appears → double-click to start and log in to the first account
2. After No. 1 login is completed, the tool automatically saves the account, and the login screen displays: Name → District Server → Level
3. Open a second account: click [Login without profile], fill in the new account information, and enter the game; right-click the game and the tool menu will pop up = Success
4. Continue to open more accounts: Close an open game window first (the current account will be automatically saved after closing), then click [Login without file], fill in a new account and repeat the operation
Multiple windows are displayed. Multiple tools are displayed.
Both the regular version and the advanced version can be [single] or [multiple]. You need to find the administrator for multi-opening→ Get the multi-opening key→ Choose one of 2-opening and 5-opening.
guide.shortcutSub
| Key | Action | Enabled in |
|---|---|---|
| F6 | Alliance teleport (uses an alliance teleporter) | Home tab |
| F7 | Random teleport | Home tab |
| F11 | Toggle fullscreen — always available | Always on |
| Space | Hold to see remaining shield time of bases | Home tab |
| Q W E R | Squads 1 / 2 / 3 / 4 quickly attack the hovered target | Combat |
| Shift + 1/2/3/4 | Instantly speed up squads 1–4 that are marching | Quick attack |
| A S D F | Recall squads 1 / 2 / 3 / 4 home | Combat |
| P | Toggle city defence — also needs two presses | Combat |
| Q W E R | Garrison and attack in one | rapid march |
Features marked Premium require a paid plan.